World Worry Web
Inspired by Marshall McLuhan’s Understanding Media, this film explores the violent integration of the individual into the global network. We have traded our private sensitivity for a collective, external nervous system — one that is perpetually exposed, vulnerable, and indifferent.
The project visualizes the "collective shame" of our era: the anxiety of being constantly visible yet fundamentally misunderstood. It is a study of how technological extensions of the body — our phones, our cursors, our feeds — become phantom limbs, twitching with the nervous energy of a world we can no longer switch off.
The Anatomy of Anxiety
The narrative is driven by a series of bespoke symbolic entities, each representing a specific distortion of the psyche:
- The Forceps: An armless anima, manifesting in three hypostases—from a sterile 3D scan of reality to abortion forceps awakening as cursors. She is the "Big Brother" of the personal space, an unseen architectural presence in a claustrophobic Soviet apartment.
- The Roach: A digital self-portrait. An allegory of the "out of place" freelancer, bound to the floor by cockroach legs—a literal manifestation of being tethered to the machine while the mind wanders the network.
- The Subconscious: Represented as an awkward, defective child stuck in a Soviet playground. Connected to the Roach by heavy, inertia-filled nerves, it dictates movement through involuntary, primitive reactions.
Soviet Brutalism vs. Digital Fetishism
The "uncanny valley" gritty reality of post-Soviet environments in 3D.
A key catalyst for shame in the film is the She-Wolf — a shifting entity based on the Capitoline Wolf, reimagined through the lens of modern furry fetishes and the body-modifying activism of Michaela Stark.
This juxtaposition of sacred myths (Romulus and Remus) and mundane, earthly "awkwardness" creates a visual language where high-end 3D world-building meets the visceral memory of a Soviet playground. The film serves as a memory of explored but unmastered digital territories.
A key catalyst for shame in the film is the She-Wolf — a shifting entity based on the Capitoline Wolf, reimagined through the lens of modern furry fetishes and the body-modifying activism of Michaela Stark.
This juxtaposition of sacred myths (Romulus and Remus) and mundane, earthly "awkwardness" creates a visual language where high-end 3D world-building meets the visceral memory of a Soviet playground. The film serves as a memory of explored but unmastered digital territories.